Game design

Results: 1977



#Item
771Windows games / Ico / Level / Fallout / World of Warcraft / Game design / Game mechanics / Gameplay of The Elder Scrolls series / MINERVA / Software / Games / Digital media

IGDA Perspectives Newsletter Level Design March 2012 • • •

Add to Reading List

Source URL: newsletter.igda.org

Language: English - Date: 2014-07-15 14:37:07
772Electrical phenomena / Lightning / Space plasmas / Sprite / Video game design / Video game development / Python / Gaius / Space Invaders / Digital media / Electronic games / Software

slide 2 gaius slide 1 gaius

Add to Reading List

Source URL: floppsie.comp.glam.ac.uk

Language: English - Date: 2015-02-04 11:32:33
773Windows games / Video games / Role-playing game terminology / Video game design / Competitive video gaming / Permanent death / Grand Theft Auto IV / Open world / Artificial intelligence / Gaming / Digital media / Software

Fledgeling Design Document (This document is based on the template in “Game Design Complete” by Patrick O’Luanaigh) visit www.ProjectFledgeling.com for more info Overview Summary

Add to Reading List

Source URL: www.peripheralarbor.com

Language: English - Date: 2012-07-31 11:22:17
774Video game design / Computer-aided design / Plume / Environment / Earth / Visual arts / Air dispersion modeling / Fluid dynamics / 3D modeling

Seamless Cross-scale Modeling with SCHISM: application to tsunami currents Joseph Zhang Virginia Institute of Marine Science Center for Coastal Resource Management

Add to Reading List

Source URL: coastal.usc.edu

Language: English - Date: 2015-02-20 22:36:12
775Games / Video game development / Game design / Metaplace / Raph Koster / Koster

Social Mechanics The Engines Behind Everything Multiplayer Raph Koster VP Creative Design

Add to Reading List

Source URL: www.raphkoster.com

Language: English - Date: 2010-10-08 17:26:47
776Electrical phenomena / Lightning / Space plasmas / Video game development / Sprite / Video game design / Pygame / Bit blit / Upper-atmospheric lightning / Software / Computing / Computer programming

slide 2 gaius slide 1 gaius

Add to Reading List

Source URL: floppsie.comp.glam.ac.uk

Language: English - Date: 2015-02-04 11:32:32
777Law and economics / Welfare economics / Game theory / Pareto efficiency / Pareto principle / Ramsey–Cass–Koopmans model / Macroeconomic model / Inflation / Monetary policy / Economics / Economic efficiency / Mathematical optimization

Time-Consistent Institutional Design∗ Charles Brendon† Martin Ellison‡ January 20, 2015

Add to Reading List

Source URL: users.ox.ac.uk

Language: English - Date: 2015-01-20 10:39:44
778Human resource management / Information science / Electronic Arts / EA / Software development / Video game development / Design / Enterprise architecture

Archangel IT’s EA Management Solutions EA Fast-Track Package Finding answers to important questions: What are the total costs of

Add to Reading List

Source URL: www.archangelit.com

Language: English - Date: 2012-08-10 14:01:18
779Computing / Visual effects / 3DMark / 3D imaging / Video game design / Shadow mapping / Rendering / Ray casting / Volume ray casting / 3D computer graphics / Imaging / Computer graphics

Whitepaper Version: 1.0 December 2010 Thank you for using Futuremark products.

Add to Reading List

Source URL: www.klayge.org

Language: English - Date: 2012-01-08 09:53:42
780Transportation planning / Urban design / Video game / Graphical user interface / PC game / Mouse / Computer hardware / Terminology / Design / Accessibility / Ergonomics

Multimedia Games for Visually Impaired Children Aurélie Buaud1,2, Harry Svensson3, Dominique Archambault1, and Dominique Burger1 1 INSERM U483 / INOVA – Université Pierre et Marie Curie

Add to Reading List

Source URL: www.snv.jussieu.fr

Language: English - Date: 2002-08-13 10:48:31
UPDATE